![]() ![]() We don't have a definitive release date for Companion Collection, however. It also expands on all the story related to the game, giving you a lot more information about GLaDOS, Aperture Science, and its founder, Cave Johnson. Portal 2, on the other hand, expands on everything in the original, making for a much longer and more in-depth experience. The first Portal was relatively compact, coming as a part of Valve's Orange Box release for Half-Life 2. In the first Portal, you play Chell, a woman who wakes up in the strange Aperture Science portal testing facility and who is run through a series of tests by GLaDOS, which eventually become more and more unnervingly dangerous. If you're unfamiliar, the Portal games are first-person puzzlers known as much for their humor-and quippy AI antagonist GLaDOS-as for their challenging, inventive puzzles. Now Playing: Portal: Companion Collection for Nintendo Switch - Official Trailer It needs two.By clicking 'enter', you agree to GameSpot's The designers are at least right about one thing: Portal never needed a sequel. ![]() Is there a firm idea for it and does Valve seem to have the enthusiasm for it? Maaaybe. So, my fellow Portal fans, it is time to start huffing the copium big-time. As soon as you took it a few metres away from its 'home', it lost the plot completely and couldn't handle it. And a final nugget: there was a 'Morgan Freeman' core, a Wheatley-type companion, that was intended to reflect the wisdom and serenity of the actor's character in the Shawshank Redemption: but only within the small room in which it had spent its own existence. This was pretty much the setup of Aperture Desk Job. The bird actually survives in the final game: you see it in at least one sequence with GLaDOS, where it panics her, and in a Wheatley scene where he gets in a fight with it.Īnother lost idea which got recycled was that at some point you would come across Cave Johnson's consciousness in a companion cube, and eventually 'kill' him by using the cube to solve a puzzle. GLaDOS, for example, was absolutely acerbic towards the player in earlier versions (to the extent even the voice actor was commenting on how harsh it was), but this didn't balance-out with how the game would use GLaDOS in the later stages as a companion: why would you want to carry around a potato that's just being a straight dick to you all the time?Īmusingly enough, one proposed solution (before they just made GLaDOS a bit nicer) was that at the start of each segment, a bird would fly in and peck off a bit of the potato, thereby reducing GLaDOS's power for that segment: and over time making her even smaller. In Portal 2's case, this results in a lot of stuff that sounds fantastic, and doubtless many will wish they could have seen this version of the game, but probably didn't work. ![]() One of the interesting things about the company, and this comes across very clearly when talking about Portal 2, is how seriously it takes playtesting and watching us normies try out their ideas: then ruthlessly cutting whatever isn't serving the game's ends. This latest video follows another which examined Portal 2's cut content, which is a great dive into Valve's iterative development process. That's me putting words in his mouth, like "players should start a campaign and I hear internet petitions are real successful at causing change". To be clear: he is not saying that at all. Well, there's Erik Wolpaw basically saying "email Gabe Newell until he puts a team on this". It's always kind of a, you know, grassroots campaign I guess." "It's not unknown, but there's no formal pitch process at Valve either. "But again, us having that idea versus actually committing to making a game is a way different thing," said Wolpaw. Someone's gotta think up some new portal puzzles! But we do have an actual idea, yes."Īpparently the prospect of a third game, and the idea for it, has been brought up at Valve and received a positive response. "So you know, it's good we have this idea but there's a lot left to do. "We don't have a script or any details worked out, but we have sort of a starting point that we like a ton. "Yeah Jay and I have an idea that we think is pretty awesome for what would happen, generally speaking," said Wolpaw. ![]()
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